#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>
#include <SDL/SDL_mixer.h>
#include <cstdlib>
#include <cassert>
#include <cmath>
#include <map>
#include <vector>
#include <list>
#include <algorithm>
#include "global_config.hh"
#include "sdl_ext.hh"
#include "class.vector2d.hh"
#include "class.rect2d.hh"
#include "class.sprites.hh"
#include "class.spritemanager.hh"
#include "class.objectmanager.hh"
#include "class.weapon.hh"
#include "class.player.hh"
#include "class.enemy.hh"
#include "class.powerup.hh"
#include "class.music.hh"
#include "class.map.hh"
#include "class.levelmanager.hh"
#include "class.camera.hh"
#include "class.infobar.hh"
#include "class.sounds.hh"
#include "class.soundmanager.hh"
#include "map_editor.hh"
#include "sys_main.hh"
Defines | |
#define | NDEBUG |
#define | byte unsigned char |
#define | sbyte char |
#define | word unsigned short |
#define | sword short |
#define | dword unsigned long |
#define | sdword long |
#define | G_CF_UNUSED |
#define byte unsigned char |
#define dword unsigned long |
#define G_CF_UNUSED |
#define NDEBUG |
#define sbyte char |
#define sdword long |
#define sword short |
#define word unsigned short |